Simon the Black is a character for the Savage World of Solomon Kane Savage Setting.  I present him here in his original Novice format, and as a more experience Seasoned character.  Rank matters not one whit as far as NPCs go, so feel free to disregard it and tweak to your heart’s content.  As always, this content is available under a Creative Commons license, and I want you to take it, tweak it, use it, break, crash it, change it, need I go on into a Daft Punk song?

Background: Simon the Black was orphaned at a young age. His wealthy parents left him in the care of a tutor of great repute.  He was a sorcerer, as it turned out, and he trained Simon as his minion and apprentice.  Simon knew little of the world as he trained, and it was not until many years had passed that he understood his master’s true nature.  Solomon Kane confronted and killed Simon’s master, but he uncharacteristically chose to spare Simon’s life.  Simon began to learn of good and evil as he began to rely upon himself.  He traveled, taking the name Simon the Black to protect his family’s honor and to allow him to travel more freely.  He spent several years studying in a Swiss monastery and several more learning from the holy men in Tibet.  Now, he uses his sorcerous powers to purify the earth and cleanse it of evil’s stain.  He prefers to survive on his wit and skill, but will sometimes use the family name or funds if truly necessary to achieve his ends.  While used to working alone, he prefers to have a team he can trust beside him.

—————

Simon the Black
Rank: Novice
XPs: 0

Abilities
Agility d6
Smarts d8
Spirit d6
Strength d6
Vigor d4

Skills
Fighting d4
Guts d6
Investigation d8+2
Magick d8
Notice d4
Shooting d6
Streetwise d8+2

Edges
Arcane Background (Sorcery)
Investigator

Hindrances
*Vow (to rid the world of evil)
Vengeful
Loyal

Powers
Light
Smite

Pace: 6″
Parry: 4
Charisma: 0
Toughness: 4

Gear
Spell components (10), dagger, wheel-lock pistol, clothes, backpack, bedroll, rations

—————

Simon the Black
Rank: Seasoned
XPs: 25

Abilities
Agility d6
Smarts d8
Spirit d6
Strength d6
Vigor d6

Skills
Fighting d6
Guts d6
Investigation d8+2
Magick d10
Notice d6
Shooting d6
Streetwise d8+2

Edges
Arcane Background (Sorcery)
Investigator

Hindrances
*Vow (to rid the world of evil)
Vengeful
Loyal

Powers
Light
Smite
Invisibility
Enchant Weapon

Pace: 6″
Parry: 5
Charisma: 0
Toughness: 5

Gear
Spell components (10), dagger, wheel-lock pistol, clothes, leather backpack, bedroll, rations, leather satchel, journal and writing equipment, rapier

Advertisements