Archives for category: Telmane

The Oligarchs of Taern rose to power in 1370 during an incursion by the undead princes of Morgau and Doresh. They declared the city independent of both Wyte and Tele, which had fought over the territory for centuries. The Oligarchs are ruthless leaders who have brought prosperity to the region.

In addition to economic advancement, the Oligarchs have also encouraged the growth of Taern’s culture and fund art and theater projects (most lauding the Glorious Uprising). The Festival of Lights is a carnival that lasts for a whole week, covering the city in flames ranging from tiny candles to raging bonfires and concludes with ceremony in which all gather to release floating lanterns.

The Oligarchs command the Battersea Battalion, an elite mercenary marine force, to defend Taern and keep its citizens in line. While technically a separate entity, the Battalion’s commanders are employed almost exclusively by the Oligarchs and have taken an oath never to serve a rival state.

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Photo by jerekeys

Why aren’t there more riots and civil disorder in roleplaying games? Because they’re a pain in the ass to run, and no PC has ever been able to mind his own business, that’s why. Here are some ways to introduce riots and revolution to your games.

  • Riots and mobs are massive, moving forces. Treat a riot like a large river, pushing the characters at random through the city. Characters may attempt to swim against the tide or out of it, but combat and spellcasting are impossible within the flood.
    • Violent riots may also deal small amounts of damage for every round a character is part of the crowd.
  • If the characters are in a city where riots are common, spring a riot on them without warning at random. Some quarters of the city are more likely to produce riots, of course.
  • Riots are a sign of instability and unrest. A skilled party may stir up or calm a mob at will, giving them leverage against a government or other powerful faction.
  • Barael’s Scythe is a relic of the third human empire. Barael, a humble farmer, carried it in a failed, forgotten revolution against the Shan. Barael whipped up a mob and led a suicide charge against an Imperial Guard unit stationed nearby. Against all odds, they successfully captured two dozen Guardsmen, whom they promptly executed. Barael was assassinated not long after, but his scythe has appeared at the forefront of riots and mobs all across Telmane.

How do you do riots and mobs?

This is the first in what I hope will be a long series of posts detailing the world of Telmane. I am writing Telmane in a locally hosted wiki and have enough to start posting regularly. Enjoy!

Taern, the City of Lights, is in the contested region between Morgau, Doresh, Wyte, and Tele. In 1370, the Oligarchs declared the city independent in the Glorious Uprising, fended off an incursion by the undead, and established Taern as an economic and cultural power in the region.